Latticework In Final Fantasy III’s orientation around crystals, there’s a reference in the macro (the crystal as a structure) to the micro (the geometric crystalline arrangement of the text). The crystals are in duality, between light and dark equivalents of the same sets of four. Four crystals for each classical element, in parallel, light and dark. Serving the crystals are four heroes, those of light and those of dark. The game is structured around this basic geometry, two sets of four (heroes, crystals) between which the duality of light and darkness (imagined here as forces, both positive, like lipids and waters, not the typical absence/presence binary of light and dark).
A River, Like Clockwork
A Zizek-esque amphetamine rant